- Mar 21, 2022D&D and AlgorithmsRolling the dice using brute-force and binomial coefficients
- Oct 05, 2020Computing the Convex Hull on GPUWith ILGPU it has never been easier to write CUDA code in .NET
- Jun 21, 2020Exploring Spans and Pipelines RevisitedRevisiting a previous post on spans and pipelines and improving parsing performance
- May 10, 2020Haystacks, Needles, and Hardware Intrinsics.NET Core 3.0 allows us to dive a bit deeper into SIMD and intrinsics
- Feb 11, 2020Vectorized Computations and SIMDExploring SIMD-enabled types in .NET
- Oct 31, 2019Exploring Spans and PipelinesImproving the performance of file parsing by using new goodies in .NET Core
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